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I tested the Tier 5 units in the late game. And as the tests showed, they can defeat almost everyone except Orcs. Orcs only fall if they are built with a pure Rage build, and against them, a Kifrah with Vengeance, Defense, Luck, and Summoning skills can be effective, but a well-developed Orc can defeat her as well. But against the rest of the factions, they perform well. In the late game, either play with a Kifrah or a Sanitar with Rage of Elements, Defense, and the Rune Power set. In my opinion, the only correct tactic in the late game against Orcs (as well as against any faction, whether in a rush or in the late game) is to develop Rage of Elements, gather Rune Power, and inflict wounds on them. Even with a Chaos Shield and Rage, the Orcs will lose many units. After a couple of such attacks, they can be finished off. There are replays against Orcs, made in the map editor, if anyone is interested, take a look.
All of this is nonsense. You would be better off playing against other opponents instead of playing against yourself; you would learn a lot. In your replays, even the growth rates are different. The Necromancer has a small growth rate, but you have more Minotaurs than Centaurs :D, even though Centaurs are level 2 and their growth rate with the castle is 28, while Minotaurs are only 12, or did the Orc lose more than half of them when upgrading with neutrals? If you divide 280 Minotaurs by their growth rate of 12, you get 23 weeks, which is 644 Centaurs (28*23). With your powerful league, try to kill at least one Centaur with a Hag! :D, I don't even know how you calculated the growth rates. If you compare them to Dragons and Cyclops, then 7 weeks have passed, which means 98 Harpies, 70 Beasts, 84 Minotaurs, 56 Riders, 42 Hydras, 28 Nightblades, and 14 Dragons. I also don't understand how in the first battle, the Hydras with Luck dealt 913 damage to the Paladins, and the Elemental Strike dealt 4562. Where does such a crazy multiplier come from, 10 times more without Luck? If we take into account Absolute Unstoppable Magic + an altar in the castle + a special ability + the Rune Power set, we calculate: (40% + 10% altar in the castle) * 2 * 2 = 200%, with Luck 400%. But where does 1000% come from? Or did you have 10 castles with 10% altars? :)