Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
;) Yes, I made a mistake here, regarding the messages that appear after killing neutral creatures... As for the Astral Gates... In theory... I placed a strong garrison with Joker to make it difficult, because the Necropolis faction doesn't have lumber mills or mines, etc., and they constantly attack. To prevent them from breaking through the garrison, I added a Prophet. His task is to find the Necromancer's Helmet. You find it in the corner of the map, guarded by Cave Lords... You give him the helmet, and you receive a reward – Angel Wings... But I didn't even think there was another way to get to Joker... The plot will be interesting and intricate. I'll let you in on a secret: Libert will become a Warlock and will be exiled from the forest because the tome he took from Joker was fake, and Joker himself goes to Marcellus... And now I'm working on a map featuring Dwarves; it will be interesting...
Мои карты "Свобода Эльфов","Железный Молот","Хан Мангур или Седьмой Дракон".Вернулся к героям после годового передыха)))буду делать новые карты,пишите,вместе поделаем)