It turned out to be a fun game. At the start, lots of Gnolls, but few Lizardmen. From the town, 2 roads. Center is grass, where with the scout I reveal a bunch of goodies: 3 Griffin Conservatories, Boots of Speed, Crypts — very generously scattered. Tazar leveled up fabulously: Logistics, Earth Magic, Offense (and later Tactics and Resistance too). All great, but I left almost all of the first week's army in the max Crypts. However, Hydras were built in the town + buyback. Tazar started the second week at the Stables, collected the Griffin Conservatories 1+2+2, the Dragon Fly Hive, and broke through to the center. There, another Dragon Fly Hive, an empty Pandora's Box, and I scout the area where the opponent already was. Also in the center, I pick up a Shield +6, a Helm +5, a Sword +3 (later, I also found a Club +5). Everything is fine, except there's no Spellbook, so I have to slow down a bit. I take a neutral town, where I buy a Spellbook and now I'm all set. Meanwhile, around day one, the opponent kills my scout hero with a zero-level Rosic on 4 Angels. I corner him and kill one Angel, followed by a buyback. On day 127, I position Tazar not far from the opponent's respawn, waiting for reinforcements. On day 131, the forfeit follows. Thanks for the game!
It turned out to be a fun game. At the start, lots of Gnolls, but few Lizardmen. From the town, 2 roads. Center is grass, where with the scout I reveal a bunch of goodies: 3 Griffin Conservatories, Boots of Speed, Crypts — very generously scattered. Tazar leveled up fabulously: Logistics, Earth Magic, Offense (and later Tactics and Resistance too). All great, but I left almost all of the first week's army in the max Crypts. However, Hydras were built in the town + buyback. Tazar started the second week at the Stables, collected the Griffin Conservatories 1+2+2, the Dragon Fly Hive, and broke through to the center. There, another Dragon Fly Hive, an empty Pandora's Box, and I scout the area where the opponent already was. Also in the center, I pick up a Shield +6, a Helm +5, a Sword +3 (later, I also found a Club +5). Everything is fine, except there's no Spellbook, so I have to slow down a bit. I take a neutral town, where I buy a Spellbook and now I'm all set. Meanwhile, around day one, the opponent kills my scout hero with a zero-level Rosic on 4 Angels. I corner him and kill one Angel, followed by a buyback. On day 127, I position Tazar not far from the opponent's respawn, waiting for reinforcements. On day 131, the forfeit follows. Thanks for the game!
