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Strategy and tactics principles for Heroes of Might and Magic IV.
dnaop-wr, I downloaded it and took a look. Thank you for your work! It deserves respect; it's admirable when someone explains something so clearly and in detail. It will be very useful for those who liked "Heroes 4" but are still playing hesitantly.
dnaop-wr
For those who are unhappy with the game because it doesn't fit into their usual stereotypes, I want to say that the problem is not with the game, but with their inability to use their brains to move away from accepted stereotypes and look at the game differently.
A cobblestone... or even a boulder... or an asteroid thrown at me! :) My attitude towards "Heroes 4," which I wrote about in a private message, is negative (and it won't change); it is based on a number of reasons, but the fact is that many people still like it. I just suspect that with a sufficiently large amount of gaming experience, you can find the optimal development path for each race to defeat others; this is facilitated by class restrictions, a strict division of schools of magic, and the need for a rigid choice: which creatures to breed in cities.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)