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Season: "Summer 2012". Online games for rating (reports, confirmations, discussions).

#85
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14.06.2012 Ayauhteotl(blue, Dungeon, Sephinroth, Gunnar) def MaxGor(red, Inferno, Fiona, Dragon) 2sm4d(3) 137

At the start, two native heroes appeared in the tavern, including Gunnar. A promising beginning. I upgrade the Troglodytes, there are 100+ of them;
112 - I break through the guard of another zone with one of my heroes, leave a few troops on him to take a castle, and drop off the army
on Gunnar. I scout the GO - 50-99 Wizards. I scout the guards of 2 more zones - 10-19 Archmages and 20-49 Griffins. I decide not to attack.
113 - I try to take a neutral castle (Conflux), and I lose my army there. Sadness. I quickly transfer the army from Gunnar to the hero closest to the Conflux, and head there to recapture it.
115 - Scouting of the respawn is finished. At the respawn, among the good stuff, there's a Stable and an Armor +1 to all stats for 5-9 upgraded Wyverns.
There's a Harpy hideout, but I decide not to take it, hoping for a combination of something better + portal. Finally, the Conflux is taken.
115-117 - I collect resources, take 2 Crypts in the zone with the Conflux. Manticores become available in the Citadel. Gunnar stands by the Stable
waiting for a troop transfer.
121 - I transfer the army and attack the Wyverns with Gunnar, who has 4 Manticores, 20 Evil Eyes, 10 Medusas, and ~70 Troglodytes. There
turn out to be 9 of them. I lose about 30 Troglodytes, preparing to break through other zones on the next turn.
122 - I break through the Griffins, take a Barbarian castle. Nearby there is a Dragon Fly Hive guarded by upgraded Liches. I lose 5 Medusas taking it, get the Dragon Fly Hive (mini).
I decide to head back to break through the Archmages.
123-127 - I capture a Swamp castle, collect resources with all heroes, take the Dwarf Cottage and the Medusa Fountain. Ciele appears in the tavern.
I examine the zone with the Conflux, see a Crypt and 10-19 upgraded Basilisks guarding an Armor made from the hide of their kin.
I manage to take it with 15 Air Elementals and 20 Sprites; Ciele has 7 spell power. On 126, due to a catastrophic lack of
gold, I decide to attack with Gunnar 50-99 Fire Elementals guarding an artifact of spell power +2 and 2 chests. There turn out to be 90 of them.
Surprise. I ask my opponent for auto, he agrees. This is already at least the second serious mistake of the game.
In the end, Minotaurs become available in the Dungeon, Dragon Flies and Wyverns in the Swamp.
131-133 - I find Boots +MP in the Swamp zone, take them. I can't figure out what to do next. There's nothing particularly good to take the GO with. No Conflux, there were only 2 Dragon Fly Hives
— that mini one, and another far behind 20-49 Wizards. Gunnar still has no spell book. I see a passage to the treasure zone from the Conflux zone. I decide to go there. I go, forgetting to buy a spell book. The movement range is just wonderful. By that time, stats are ~12-6-3-3, and skills were coming in nicely. Besides the starting ones, there's Offense, Earth Magic. Army: 8 Scorpicores, 7 Wyverns, 30 upgraded Evil Eyes, 10 Dragon Flies, and 18 Air Elementals. The morale artifact makes it zero instead of negative.
132-134 - I take a morale and luck +3 artifact guarded by 65 Vampires; with difficulty, I break through ~90 upgraded Ogre Magi for a Pandora's Box with 15k experience. All existing skills become expert. I lose 2 Scorpicores, one Wyvern, all Dragon Flies and Air Elementals.
135 - I see the opponent's main hero. I get beaten with Gunnar, bring up the army. I upgrade the Minotaurs, finally buy
a spell book.
136 - I reach him and it's the finale. Gunnar 16-6-4-3, has Mass Slow. 30 Evil Eyes, 7 Scorpicores, 6 Wyverns, 7 upgraded Minotaurs, and single Dragon Fly and
Harpies. Dragon is level 11, 5-9-2-6, has an Angel, 26 Cerberi, and 8 Efreet Sultans. The opponent has fewer troops, worse stats, and is
forced to attack. I win the fight.

Thanks for the game. And special thanks for giving the auto. I'll need to play more carefully from now on.

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