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Write it subjectively too... I didn't like the graphics....
of course, it's more interesting... in Chaos, there's the Haste spell, and in Nature, there's Speed, etc. It's definitely "much" more interesting... it's just a complete copy...
The magic in the third game isn't much different from the magic in the second. We build a guild, increase Wisdom, get spells, determined randomly/probabilistically. Very interesting.
It's a different story - full-fledged schools of magic, implemented in the fourth game, without any "complete copies" (spells are repeated, but each school clearly differs - in the direction of most spells, each school has its own specifics).
and again, IMHO... yes, there's the possibility of mixing classes, but hero specializations have been removed, i.e., it's again just a copy of the same thing, not individuality...
"The Fork" is an obvious and unsuccessful plagiarism (subjectively)... the absence of upgrades... the reduction in the number of monsters in one castle, and considering the difficulty of building higher-level structures, you spend half the game running around with only three different units...
No one forbade capturing other cities and developing faster - it's not "half the game."