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Tactics for Dungeon.

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#283
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Rustam from Ch

P.S. I forgot another "shortcoming" - they can't attack a unit surrounded by others, for example, an enemy archer that is being protected. But I still think they are equal to archers.
I'd like to point out one not-so-obvious feature of the game - Dendroids are definitely dangerous for Harpies (unbuffed ones). The roots of the Dendroids don't activate immediately after their attack, but only after the turn ends. This means that the Harpy returns to its starting position and remains there until the stack of Dendroids is destroyed, which is quite possible - considering the damage range of the Harpy (1-4), you can tie up a large stack of Harpies with a starting number of Dendroids, which only need to withstand the first attack. The Harpies themselves can no longer reach the Dendroids and are taken out by archers. This is an effective tactic against enemy and neutral Harpies on the map, if the goal is to break through defenses with small forces.
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