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The fastest start in "Clash of Heroes" on "hard" difficulty.
People (those who play on a higher difficulty level), share your experiences: which hero do you choose, how do you level them up, what do you build, etc., during the first one or two weeks? Especially if the opponent is a Light faction mage.
I've come to the conclusion that the best option is to choose a mage hero with a +40 mana specialization and immediately take the "Restoration" skill. If there's a Shrine of Knowledge nearby, which gives free experience, then first take "Education" and then "Restoration." If not, on the first level, you get a hero with 70 mana, "Restoration," 8 goblins, and 8 harpies. This is usually enough to capture the sawmill and mine without losses. On the third level, I take "Tactics" to remove goblins from the battlefield when needed and leave only harpies. This helps to deal with archers with minimal mana loss (or no loss at all). On levels 4-6, I put one skill point into "Healing" and two into "Earth Magic." I usually finish the first week at level 5-6.
For my second hero, I choose a mage with a +2 scout specialization, level up their resource gathering, and replace their harpies. Now I have around 15 harpies. I always try to build scouts, a market, and a town hall up to +2000 gold during the first week. This is often a problem – it's not always possible to build scouts, but it's important for the second week. Scouts become especially strong with the mage hero, especially considering the Earth Magic enhancement.
If everything I've written works out, then playing in the second week becomes easy.