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06/04/2012 hunter98 (blue, confectionery, cult, monetary) def artbocha (red, dungeon, shakti, shakti) 113 jebus
In all cases, I received chocolate as a reward, which surprised me. In the first game, I had a lot of starting positions, including birds right next to my castle. I decided to take a mage as my main hero, and there was also a Fire book behind the thunderbirds. I considered rushing with an armageddon spell; by that time, the birds would probably have appeared for that. But my opponent takes level 112, which disappointed me because he had no more restarts left, while I still had all of mine. Then, he distributes units in the middle; I tried to defend Pandora with 50+ griffins and a monetary hero, but they killed the entire army, leaving only 2 air units, three gargoyles, and Pandora with 10k experience, but there was no one left to fight with. Restart.
And then this game. The rewards were even better than before: three earth elemental starting positions, I took two on level 111 and the third on level 112, planning to build a stack of earth elementals, a home-based utopia, and a minotaur construct. Then, I spotted a Moon Gate in the tavern, but I didn't have enough money, so I decided to wait until level 112. On level 112, I bought the Moon Gate, and it started collecting gold. I defended the +1/1 knee pads and gathered resources. On level 113, I already had big plans, starting with taking the minotaur construct... but then I received a message that my opponent had surrendered; the auto-defeat didn't work. He also surrendered quite a bit, but it's a pity that we didn't get to play; it would have been epic.
Thanks for the game!
P.S. I thought for a long time whether to write a report, but I finally decided to. Can someone explain to me how the rating is calculated? Does the more games you play, the higher your rating, or does losing significantly lower it?
Confirmed