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On speed 1, there are many hives with art-relics and utopias, so wars decide the outcome (while on speed 2, magic does). It's harder to set the difficulty to 4-5, but it's not really necessary. There's a lot of money (we built up bears in two castles and phoenixes in a citadel and a fortress). I noted as a drawback (there were repeated such moments) that the struggle is for the treasure, and the defense of it can be anything - 10+ magical elementals, 50+ earth elementals, or 45-50 snipers. There's no other way to approach the opponent and rush them. 200% makes it even more difficult. And speed 2 m-u appealed to me more.