It's doubly sad that from being the main defender, he practically became almost the main prosecutor.
You know how to write well and intelligently about situations and puppeteers, about motives and minor inconsistencies. If only you would direct your skill to describing situations with saves, when both I and Sticky asked you, and you either joked it off or got personal, attributing delusional motives—it gave the impression that it was due to a lack of adequate explanations.
Minor inconsistencies are the essence of any problems! They are precisely what indicate the direction of the source. Because of inconsistencies, trains go off the tracks, gas pipelines explode. And this is not a banal exaggeration. And the emphasis shouldn't be on the word minor. Any inconsistency is the basis for doubt.
And when you and Sticky asked me, I naturally wasn't just unprepared to reconstruct any kind of picture; I wasn't going to discuss anything at all. Just like any person who is confronted with empty accusations, I bristled.
There is a time for everything.
Now about the saves once more (I initially evaluated them from a defensive standpoint, I think that will be evident).
1. Pandora's Box with Crag Hack.
I immediately told Black and Sticky that it's a weak argument for cheating, even without your explanations. I didn't calculate your MP reserve for breaking in the town (which can be done as part of the analysis for explanations; I won't believe you don't know how to count MP), but if they aren't enough for your game plans, the most important thing, given the guard and experience from Jebus games, is that experience there is rarely good. So leaving it for a noob isn't a crime. Although 5K exp for the main hero in the first week is still important.
2. Breaking into a Dungeon with Tazar and taking the Dragon Utopia is a game situation.
What's more unclear is what Rebbe was doing until day 132 on that patch of the map and why his development was so poor compared to his moves later...
4. Pandora's Boxes with Ivor.
And again Pandora's Boxes.. This frequency of coincidences is already alarming,...
"Where's it going to go?" (quote) said the player who doesn't throw 100–200 MP to the wind. And here, leaving a Pandora's Box to pick it up later from the Necropolis is a loss of over 1000 MP.
A Pandora's Box guarded by only 20 Dendroids is far less attractive to me than a guaranteed refill of mana to maximum and buying a spell book for Ivor with Slow, who has been an expert in Earth magic for a long time but can't take advantage of such superiority. Especially since the Sword of Justice on the dirt behind the Gray Dwarves with several Hives had been bothering me for a long time. And the trip itself with the Pandora's Boxes, with expert Slow, could have been much more promising.
Besides, if the plan was to buy the book and then come back for the Pandora's Box, then you should have taken both with the book. But as it was, with experience we take it without the book, and with magic we leave it for later.
The player also cited a time crunch for calculating MP. Actually, the turn at 10 minutes isn't complicated. The plan to land in the Necro village was there from the start. Measuring Riordan's MP to the teleport, from the teleport cell to the village, as well as Ivor's from the 2nd Pandora's Box to the teleport - that's not tricky and is even simple for a player of his level. I had 85 MP left after taking the Pandora's Box and running to the Castle.
Yes - not a lot, yes it's risky (and who doesn't take risks?), but it's not logical and personally, to put it mildly, I simply didn't believe it here, no matter how hard I tried.
And the risk with the "all or nothing" dilemma does exist. But in this case, the dilemma took the form of "not even this and nothing" - that is, an adventure.
... And then the question arose: wouldn't it be simpler not to spend a bunch of money dumping resources, fight the Basilisks, take the Pandora's Box, buy the book in the Necropolis, and return with magic and mana for the Pandora's Box closer to the teleport. But that's just if you logically follow from the plans....
Maybe it would have been simpler to capture the Necro town and hole up in it? And then calmly destroy everyone.
5. Dragon Utopia with Dwarf on 8mm6a.
...The goal was to take the Orange computer. And also to find a foothold for a jump, taking a stroll behind the respawn, so as not to approach the computer within a 1-day distance, to avoid scaring it off and driving it into the castle :smile48:
Where Dwarf can jump

Further assessment of the situation

Further route

Dwarf, having Dimension Door and Air Scout, sees where to head (in theory) - in the underground to the right of his Necropolis with an Observatory, a bunch of stars.
But on day 212, he goes to take a Crypt with the main hero :smile09:, having 165 mana and 11 knowledge, he goes for the well, and from there you can see a Hive and a Conservatory trio.
Whereas the short path to the Orange computer is visible through the view from the middle (territorially) Dungeon through the Naga Bank and the Conservatory (which is better than the Crypt).
Shakti is at a distance of 3500 MP from the middle Dungeon in the east-southeast direction.

From the middle Dungeon, it's very far to the Orange town, much farther than from the top one. Moreover, if you go through the Naga Bank and Conservatory, you face the problem of crossing a wide mountain range, promising large losses of movement, and also an excessive loss of mana. And besides, Dwarf at that time was at a great distance from the middle Dungeon (3500 MP) in precisely the direction opposite to the Orange town. In short, there's a complete absurdity in your reasoning. Though, to prevent the situation from falling under the refrain
But there is no Dragon Utopia on that path.
I could have given an even stronger argument - luck. You can't argue against that. But it is what it is. Although there was still an element of luck.
And, by the way. I have been playing Heroes with the HD-mod with the option Fix gameplay Bugs = 1 since its inception.