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#389
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It is doubly sad that from being a main defender, he practically became almost the main prosecutor.
You know how to write well and intelligently about situations and puppet masters, about motives and small inconsistencies. If only you had directed your skill toward describing the save situations when both I and Sticky asked you, and you either joked it off or resorted to personal attacks, attributing delusional motives — it gave the impression that it was due to a lack of adequate explanations.
Now, about the saves once more (initially, I evaluated them from a defensive standpoint, I think that will be evident).
1. Pandora with Crag Hack.
I immediately told Black and Sticky that it's nonsense as an argument for cheating, even without your explanations. I didn't calculate your MP reserve for breaking into the town (which could be done as part of analysis for explanations — I won't believe you don't know how to calculate MP), but if they are insufficient for your in-game plans, the main thing, considering the guards and experience from Jebus Cross games, is that there will rarely be experience there. Therefore, leaving it to a noob is not a crime. Although 5K experience to a main hero on the first week is still important.

2. Splitting Tazar into the Dungeon and taking the Dragon Utopia — an in-game situation. I see nothing strange about it. Except, maybe, not upgrading cats into 1 stack, not trading all resources just in case Crag Hack with MP bonuses could reach it. But that's also not an argument.

3. Crag Hack taking the Town Portal in the fog of war.
It would seem — there it is! He didn't see it, but went and took it, and it's not scary that he's cut off from the army. Many think — if he took it in the fog of war, that's it, he's a cheater.
That's not the case. If there's logic for a closed map (as Vic wrote in the article), then it's a gameplay moment. This is one such example. I don't need a player's explanations to see and evaluate the situation in this case. There's a view of the underground, the Jebus Cross template. Where else could Crag go? — exactly where he went. Even on a gamble, it's justified, since a significant part of the scarce treasure zone is concentrated precisely there.

4. Pandora with Ivor.
And again Pandoras.. The frequency of coincidences is already alarming, but that's not the main thing. The main thing is the thought process and the player's explanation.
"Where would it go?" (c) said the player who doesn't throw 100-200MP to the wind. But here, leaving a Pandora to pick it up later from the Necropolis — that's a loss of more than 1000MP. And if the plan was to buy the book and then return for the Pandora, then you'd take both with the book already. But as it is, with experience we take it without the book, and with magic we leave it for later.
The player also cited a time crunch for calculating MP.
In reality, the turn at 10 minutes isn't complicated. The plan to land in the Necro village was there from the start. Measuring Lyon's MP before Teleport, from the Teleport cell to the village, as well as Ivor's MP from the 2nd Pandora to the Teleport — it's not a tricky matter and for a player of this level, even simple. I had 85MP left in reserve after taking the Pandora and running to the Castle.
Yes — not much, yes risky (and who doesn't take risks?), but it's not logical, and personally, I, to put it mildly, did not believe it here, no matter how hard I tried.

Almost forgot. I really didn't watch the replay right away and didn't see that the player was exchanging all resources for the fight with the Basilisks, planning to then buy the book in the Necropolis (where, by the way, having Slow magic is available). And then the question arose: wouldn't it be easier not to spend a ton of money dumping resources, punch through the Wood Elves, take the Pandora, buy the book in the Necropolis, and return with magic and mana for the Pandora closer to the Teleport. But that's just if we logically start from the plans...

5. Dragon Utopia with the Miner on 8mm6a.
The explanation for this save was told to me by Sticky — so I didn't ask. I don't think that for a judge they would be one thing, and for someone else — another.
The goal was to take the orange computer. And also to find a foothold for a jump, strolling through the respawn's rear, so as not to approach the computer within 1 day's distance, to avoid spooking it and driving it into the castle :smile48:

The Miner, having Dimension Door and View Air, sees where he needs to head (in theory) — in the metro to the right of his Necropolis with an observatory, there's a ton of stars.
But on Turn 212 he goes to take a Crypt with his main hero :smile09:, there, having 165 mana and 11 Knowledge, he is lured by the Well, and from there he already sees the Hive and a Level 3 Griffin Conservatory.
While the short path to the orange computer is visible through sight from the middle (territorially) Dungeon through the Naga Bank and the Griffin Conservatory (which is better than the Crypt). But there is no Dragon Utopia along that path.

Overall, I said just like Roman — that you need to look at the dynamics, more games, habits/methods of the player, etc., but unfortunately in this tournament, it was what it was.

P.S.: Roma, do you remember the red ball in the Dragon Utopia? :)
(I gave this example to both Sticky and Pete — that one shouldn't make hasty conclusions from the saves themselves, but should evaluate the explanations).

Overall, the situation is very unpleasant, I was hoping I wouldn't have to play against Pete :rolleyes:

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