Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Anarchy Season "Spring/Summer – 2012" on HeroesWorld
Everything is absolutely wrong! All heroes, including clerics, have 255 skill trees stored in memory. When generating a map, one of the 255 is randomly selected, and development proceeds according to that tree. If any statistics are to be conducted, then all 255 must be analyzed to look for patterns. You yourself understand the insignificance of a sample size of 10 trials?
On the contrary. The thing is that the _total_ number of trees is an astronomical figure (roughly speaking, level 2 has 10 options, level 3 has 100, and so on almost similarly up to level 24). It is clear that 99+% are high-level branches, and the first 8 (important to us) branches account for 0.0000000000000001 of the total! Therefore, even considering that the authors changed this proportion — a relatively small number of trees should still be allocated to the first options, about 20 by eye, and for various *tazar-type heroes* — 5..7 for the first 3 levels, which allows Adelaide to get Diplomacy with a 90% probability.