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Current questions and answers regarding the map editor.

#1516
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By the way, what are passable Tiles?

Added 1 minute ago
Model Model:Characters\Heroes\Ghost
AnimSet AnimSet:Characters\Heroes\Ghost.(AnimSet)
blockedTiles
holeTiles
activeTiles
passableTiles
PossessionMarkerTile
PossessionMarkerTile.x 0
PossessionMarkerTile.y 0
Effect null
EffectWhenOwned null
messagesFileRef
messagesFileRef.[0]
WaterBased false
ApplyHeroTrace false
SoundEffect null sound for interaction hero with object
flybyMessageFileRef
ObjectTypeFileRef
TerrainAligned false
FlyPassable true
AdventureSoundEffect null sound for playing on adventure; if AnimSet exists, sound is taken from current anim
RazedStatic null
Icon128 null
Type MONSTER_RANDOM_L3
Creature CREATURE_SKELETON
Here is my new creature! There is no CombatSize!