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On the contrary. On a large map, you have time to develop. But on a small one, you're bending over backwards just so the enemy doesn't wipe you out in the very first week. Speed, tactics, and skill, it seems to me, are tested specifically on small maps. :smile29: Personally, I love the size "L" most of all, as large ones can often be tedious. For example, you already know that you've won, but you spend weeks running around wiping out losers :smile21: (pitiful remnants who were unlucky enough to remain by the end of the game). This, of course, does not apply to brilliant custom maps. And also, you are all talking about the super-difficult map First Blood; I feel like I've missed out a lot by not knowing about it. Someone please help, drop a link!