Damage: strength x 10 + weapon damage. For example: strength 3, then damage without a weapon = 30HP + the damage of, say, a dwarven sword (if the sword's strength is for example +5, then damage = 50HP) = 80HP.
Defense: agility x 10 + armor defense. For example: agility 3, then defense without armor = 30 + the defense of, say, an ordinary helmet (2 = 20) = 50.
If someone hits with 80HP damage against someone with 50 defense, then 80-50=30HP.
That is, if someone wants to kill a CD with 100 defense using 80HP damage, they will only be able to scratch the scales... but if it's a crit hit...
Anyway, I even came up with some of this myself...
P.S. Oh yeah, it would also be good to add creatures from other Heroes parts to the monster list, because recently Artes and the Inquisitor even killed a gnoll.
