Pit for LM (red, Rampart, Ivor, Pyra) lose Rebellious (blue, Dungeon, Shakti, Shakti), 8mm6a, 122.
All restarts were chosen. The money payout was normal, but there were absolutely no options for playing in the second week.
111 – as usual today, starting troops are sparse: Ivor has 3 elves and Ufretin. Pyra is quite risky and goes into the crypt with this army, ended up at 2k. 6 heroes, including the wealthy Nagash.
112 – elf upgrade, we take two more crypts of 2500 with Ivor; an external dwelling of elves is found.
113 – 8 heroes, I see a hive.
114 – descending into the dungeon.
115 – after breaking through a couple of unpleasant obelisk blocks on the way, I reach the home village (center).
116 – I take the village; Ivor breaks through to the second central zone. The opponent also has a home secondary (village), which is very bad.
117 – 16 of Ivor's elves destroy 48 ogres with a guard stack for Pandora without losses. Pandora is empty. Built unicorns in the castle.
121 – I take the second central village. The entire center is completely empty – narrow underground corridors. Not a single conservatory on the revealed territory, and only one unpleasant hive. And there's nowhere left to go.
122 – during the opponent's turn, I thought and thought and realized that Pyra was standing by the teleport to his respawn. Therefore, contrary to the original plan, I bring the entire army to her. I enter the blue territory and stop near the castle. But there, alas, everything is fine; I am met by 3 dragons and 200 troglodytes with cosmic stats.
Thanks for the game.
Pit for LM (blue, Dungeon, Shakti, Shakti) def Rebellious (red, Rampart, Ivor, Ivor), 8xm8, 126.
We played almost immediately here, and it dealt out without much chance for the opponent.
111 – right under the castle is a block of cerberi for Pandora. Well, in any case, you have to break through and see what happens. Turned out there were about 28; they ate one stack of troglodytes (78 left), but gave 45 harpies—great, we're playing. Especially since the respawn is large, with gold, and Luna and Nila are present.
112 – breaking through to the snow, bought Tunar, Gunnar appeared in the tavern.
113 – harpy upgrade, and Shakti went to kill everyone.
114 – we agreed that bugged passages could be used. As a result, Luna finds a very convenient stable, money, and a castle secondary. Shakti settles in another village, next to which an observation tower showed the presence of an ifrit external dwelling.
115 – Shakti runs for the external dwelling, Luna takes the village and finds a conservatory nearby.
116 – we take the external dwelling, buy Galtran; with 4 ifrits, he runs for useful artifacts located on the starting respawn.
117 – medusas in the stronghold with the portal, in villages – 1000 each. Shakti has earth magic.
121 – Pandora brought 40 archers behind basilisks.
122 – a hundred dendroids and a large horde of earth elementals allow for expert earth magic, give a +6 shield and hive 4.
123 – Shakti buys the book, visits the well. Galtran takes hive 4.
124 – through Nila and Geon we learn slow, +3 angels, +18 wyverns. I send Galtran with eyes and skeletons one way, Luna on ifrits another; the rest of the army is with Shakti.
125 – another 4 wyverns, from Pandora – 50 boars, Luna finds a green comp, Galtran – a brown one. Looking at the lands, I see a passage to the opponent.
126 – Galtran smashes one comp's army, Luna captures another's castle; on the way, Shakti takes the earth book behind gold golems and finds Yanova with an army.
Pit for LM (red, Rampart, Ivor, Charna) lose Rebellious (blue, Stronghold, Kreg, Kreg), Jebus, 234.
Terrible game that stretched over 4 evenings. All restarts were chosen; had to play the slow roads.
111 – there is a dragon external dwelling, a convenient stable, Charna, and a good starting army.
112 – a dendroid external dwelling was found.
113 – vampire's cloak revealed, unicorn external dwelling, hive.
114 – two more dragon external dwellings were found, speed boots. The long road finally led to a village. Took the unicorn external dwelling.
115 – I take the dragon external dwelling, not quite correctly, taking a stack of centaurs and losing 10 of them.
116 – bad move: I attack with Charna the dendroids guarding a pile of junk – and there are nearly 50 of them. Naturally, it's hard to fight them on grass; a dragon and 2 unicorns were lost. Came out with elves, well at least didn't get wiped.
117 – Tunar takes the dragon external dwelling. Both the guards and they themselves had god-awful morale; almost got wiped, there are no more troops or single units left for the neighboring external dwelling. Unicorns in the castle. The respawn is basically not bad, but it's just huge, roads are long, and everything is terribly scattered. Plus most of the army was lost.
121 – brought up the army; Tunar ate Pandora for experience, got expert log and pathfinding. Took the third dragon external dwelling. Scouted ГО – bone dragons and angels. It's completely unclear how to hit them yet.
122 – Tunar takes hive 8, Charna – Pandora with silver pegasi, vampire's cloak, gets earth magic and scouting.
123 - +6 wyverns.
124 – another 4 wyverns, took the boots.
125 – in same Pandora, Charna gets all fire magic with advanced wisdom. This, of course, solves the problem with ГО, only there is very little mana... I break back home for mana. Tunar takes the pegasi external dwelling.
126 – Tunar takes the maximum naga-bank, Charna reaches ГО.
127 – upgrade 5 dragons, we hit ГО easily with Armageddon. The blues are already there. We take Pandora for 20 minotaurs behind ghost dragons. Due to anti-morale, losses are serious. Kreg's stats are already decent, so I have to go into the Dragon Utopia. It was a three-star one; it went very toughly. Remaining – two dragons, 17 wyverns and 28 elves that I didn't take. They gave junk (at the moment), black orb, resistance boots and armor +4+4.
131 – I pick up the sword +6 left by Kreg. Then, apparently, I should have gone to the opponent's capital instead of running after him.
132 – I pick up the extremely necessary morale-luck amulet. One cell short of taking the central blue dungeon.
133 – Kreg attacks. The plan to thin his troops with Armageddon falls through because there is a red orb. What's even more unpleasant, there is +4 speed. There is a bear external dwelling, but it seems only one. Fine, I pay my way out; there are 2 Dragon Utopias at home, maybe they'll give something else.
134 – running to the first Dragon Utopia.
135 – I attack, forgetting to put on the black orb and losing extra skeletons because of it. The same Dragon Utopia is a max one; they give two swords and two helmets – total +11 all, stats are evening out, but in terms of army I'm still far behind.
136 – the second Dragon Utopia gives nothing significant, but an elixir of life is collected. I decide to run to the center.
137 – Kreg returns here. The army is huge; you can't pass into the desert.
141 – assembling the army, waiting to see what the opponent does.
142 – Kreg went on the attack. I settle in the castle.
143 – Kreg got very close. No chance in the field, sitting in the castle.
144 – Kreg ran deep into my respawn to kill heroes. I run out of the city to look for anything at all on neighboring respawns (snow or grass).
145 – I take a village; the grass turns out to be completely hopeless.
146 – running to the snow, killing a blue hero there.
147 – managed to break away from Kreg and go deep into the snow respawn. There I free a hero; now I can speed up. Skeletons start accumulating quickly since all 3 parts of the undead king's cloak are present. Pity it cannot be assembled...
211 – an error occurred here: didn't make one additional step, didn't reveal the city and didn't take valuable items near it. Ran along another road to the village. Earth magic is still only advanced...
212 – Kreg ran after me. 900 skeletons.
213 – 1100 skeletons. I find the cloak of speed and assemble the armor of the damned.
214 – going back for the final battle.
215 – attacking Kreg.
Charna (14, 11), expert tactics and basic defense, 17 gold dragons, 14 silver pegasi, 4 angels, 50 wyverns, 42 high elves, 14 unicorns and 1172 skeletons, +2 speed, +1 morale, +3 luck, elixir of life and armor of the damned; Kreg (33, 27), expert attack, tactics, artillery, 52 mage ogres, 17 ancient monsters, 33 minotaurs, 15 scorpicorns, 38 wyverns, 7 angels, 35 thunder birds, +3 speed, luck +3.
Naturally, there could be no chance of victory here, but the opponent, after trading a bit, for some reason decides to pay his way out.
216 – I take the tower; Kreg is standing nearby, but for some reason doesn't want to finish me off.
217 – Kreg assembles his armor of the damned (which, however, he won't use), and I take a Dragon Utopia with earth and fire books. Additionally, I pay back most of the dragons to reclaim the capital the next day. Also taking handcuffs just in case.
221 – Tunar takes the Rampart; there is exactly a growth of 5 dragons. Charna pays her way out from Kreg, runs from the capital into an attack. Kreg is heavily stuck in the snows.
222 – not enough moves to break the blue chain. I realize I've exposed myself; Charna has to pay her way out.
223 – running again in the direction of the desert.
224 – Kreg runs away somewhere. I occupy a small village, Tunar runs to the opponent's capital.
225 – I occupy the capital, kill part of the army (+175 skeletons).
226 – Charna runs to the center.
227 – sitting in the central city and making a terrible mistake. One of the opponent's heroes targeted his own capital, so I decide to kill him. For this, for some reason, I use Tunar and for some reason give him only one dragon. Kreg reaches with the last cell and kills him. Chances for a counter-game are over.
231 – farming skeletons, staying in the center.
232 – assembling the army, exposing myself to Kreg's attack. Kreg is scared.
233 – Kreg ran deep into his respawn for upgrades. I send Enian to take the city where the opponent built archangels.
234 – I give Enian the armor of the damned and a significant part of the dragons (4+4+4+4+3). I equip him with the armor of the damned, handcuffs and the cloak of renunciation. Kreg predictably breaks into Castle, takes an army – 1 archangel, 7 monks, 14 swordsmen, 83 wolves, 43 archers, 83 spearmen and attacks. It seemed that the explosion was blocked by the cloak, meaning we have protection from magic, and the armor of the damned with dragons and lightning at 200+ (if there is no red orb) should somehow carry this fight. But there is a black orb and the lightning on dragons leaves no chance...
Thanks for the game.
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