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Tournament regulations, all the details:
The tournament will be held in an open format; I'm really looking forward to various broadcasts and streams, preferably with announcements. I plan to do a quick review after each round, focusing on the most interesting matches.
More specifically:
The tournament starts on June 1, 2012, and players have two weeks per round.
Etiquette: It is highly undesirable to "dynamo" your opponent (i.e., intentionally play poorly). If you are unsure of yourself, exchange phone numbers so as not to put each other in an awkward position. After the game, upload save files in case there are any claims about the best match.
Mechanics: This tournament is not an "official" Heroesworld tournament. Decisions regarding controversial issues will be made by the organizer. The opinions of members of the Arbitration Committee (AK) are considered recommendations.
Economics: The tournament system is Swiss-style, but first place will be decided in an additional game.
Players whose nicknames have (*) next to them are entitled to use an extra bonus.
You can find information about standard map schemes here: /topic/6313/
Mirror map schemes:
Game rules:
Difficulty level: 160%, roads are medium everywhere except for Jebus Cross (fast) and mirror Jebus Cross (fast).
At the beginning, players choose a map scheme:
Selection works like this: the player who goes first chooses a map. Choosing one map costs 500 coins. At any time, you can refuse to choose (pass), then your opponent can eliminate as many maps from the set as they want (except for the last one) at the same price. After that, their opponent chooses a map from the remaining ones. For example: FireToSky vs Mee
FireToSky starts choosing:
mirror Jebus Cross (additional map for Mee) - 500
Mee: - pass
FireToSky: -8hm12a - 500 coins
FireToSky: -8mm6a - 500 coins
Mee chooses a map from the two remaining, receiving 1500 coins as a starting advantage.
http://www.heroeswt.net/forum//topic/221/
In total, all trading results are summed up – bidding for a map, bidding for a castle, bidding for a color, handicap of the player if required. Money is transferred through the window on the first day of the game by those with red color.
The following maps will be played in the tournament:
8mm6a, 8hm12a,
6lm10a, 8hm8a,
Jebus Cross,
h3dm1,
hypercube,
mirror hypercube,
mirror Jebus,
mini-nostalgia,
2cm4d(3),
Panic and Balance,
Frozen Dragons
Difference for h3dm1 map: players start with identical castles that are chosen randomly. Regeneration is possible for 500 coins, but only once. If the castle repeats, free regeneration is possible. Then, players bid for colors; the one who starts blue chooses the starting hero. Red starts with the same hero. On this map, you can take objects from behind shifted guards and use unguarded passages without restrictions. In the first week, it is forbidden to break into the opponent's plane.
Differences for Jebus Cross map:
- Restart at the request of the player whose only road leads to the control point. This is done on the day this fact is discovered.
- Restart at the request of the player who does not have a road to the central treasure zone. This is done on the day this fact is discovered.
- Using "Angel Wings" and the spells "Fly" and "Dimension Door" when moving from one zone to another is allowed only if the guard between them has been defeated.
- In case of buggy paths appearing between zones, it is possible to move to an adjacent zone only if the control point in the center has been defeated from both zones.
Differences for mirror Jebus map: timer 5000+600, artifacts, Pandora's prisons must be broken through in any case (even if there is control).
On all mirror maps, by default, a script is used for new creature banks.
Registration is closed. Registration is now only possible as a replacement.
Земля нуля.
Все в ней нулево и кукольно.
Все в ней нулево и кукольно.