Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
When they attack, they remove all positive spells and bonuses from all enemy units standing next to the cell they moved to for the attack. And after the attack, when they return to their original location, they similarly remove negative spells and effects from neighboring friendly units.
That's right. I used Necromancers to eliminate the "Shimmers" (neutral creatures). I cast "Regeneration" on the Ghosts, and the Shimmers removed that "Regeneration"... There weren't many Shimmers, so I just finished them off with healing and necromancy.