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#4
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Regarding the Astrologer skill: if it only predicts, then it's better to make it an ability; if it modifies bonuses, that smells like imbalance (Apprentice stage +1 attack, Grandmaster stage +5?), and it also increases the workload. Regarding toggling bonuses on and off during the game—that's a mistake; after all, constellations aren't televisions. Point out which signs are imbalanced? As for negative ones—separate negative signs could be introduced, randomly determining who they affect at the start of the week (this choice could be influenced via the Astrologer ability or magic), but introducing bonus signs on equal footing with negative ones creates too many variables (since some units also depend on the time of day), or negative ones should only be introduced with strong signs.

The concepts of Day Warrior and Night Warrior currently include +10 damage at night and +15 at sunset for own kind, and the same but during the day for day warriors. Is it worth changing them?

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