At one time, I wondered: why, back then, in the early nineties, with such limited implementation capabilities, did they release so many truly brilliant games that you can still enjoy playing today? And now, games are released by the thousands, and there's so much garbage, very rarely are outstanding games released. I think it's simply a matter of demand. Back then, computers were not available to everyone; they were mostly in companies, and having a computer at home was considered an incredible luxury. So, those who had access to computers were usually intellectual people, and accordingly, intellectual games were released for them. Now, the calculation is based on the dumb majority. It's a pity, especially for the quest genre, which has almost died out.
I can post a list of my favorite games from that time.
- Lemmings
- Quests from Lucas Arts, especially the Monkey Island series up to part 3, The Dig, Indiana Jones, Loom.
- King's Bounty (the progenitor of the Heroes series, by the way)
- Morpheus
From later games, most of which everyone probably played:
- Warcraft II (in my opinion, 3D graphics ruined the genre)
- Duke Nukem 3D (it's a pity that they don't release such well-thought-out shooters anymore; the new Duke was very disappointing)
- Shadow Warrior (from the creators of Duke)
- Petya and Vasily Ivanovich (especially part 3)
- Pirates
- Hitman
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
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