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#442
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Kluka
19.05.2012 Kluka (red, Castle, Valeska, Adel) def
Nolife (blue, Rampart, Ivor, Roland) Anarchy (7) 136

We agreed on fast-paced gameplay.
In the first round, the opponent scouted the map.
The second time, I defeated him in the Castle on turn 111 (apparently, through a bugged passage).
The opponent took a second 111.
Then I took 111, and the game began.

111. Adel, Mullich, and Kirr arrived. A total of 7 heroes. I took 2 crypts, there are 4 roads.
112. I really wanted to break through 20+ air units blocking the road, but I didn't. A strange move - I placed a GM1 and headed for 20+ gr. griffins for Pandora (dangerous!!! it turned out there were only 22 - I broke through with losses, sacrificing a hero from the 3rd hero). Pandora turned out to be 5K experience (exp. diplomacy, basic air). 6 roads were discovered. I opened the scouting, and from there I see a utopia.
Analyzing the map, I realize that there should be more villages/towns on my side.
113. I took a +4 shield for 80 gr. fairies (-14 copies), my home town. I see Pandora behind 50+ gr. gremlins, I don't want to attack. I found a GO on lava (giants, or nagas + angels).
114. Mini-gnome.
115. Connected 25 nomads, 1 died immediately.
116. I took the second town, placed it, and bought an angel. I refused to recruit 49 undead for money. Sword +3, hat +4.
117. Gold mine. I hid archers. In order to transfer the Legion body to the Castle, I sent a hero there who could give Adel the angel. As a result, Adel went to the medusa lair, ended up on level 8, and lost 9 archers and a monk. Then, in the medusa lair on level 4, she lost another monk.
Kirr got diplomacy, it would be worth leveling him up.
At home, angels are in the Citadel, in one of the secondary towns - a fort + 1000.

121. I got tired of running around a crowd of gr. pegasus, guarding the archer lair. I attacked with 2 angels + reinforcement, and lost another 7 archers :(
122. Kirr leveled up diplomacy, Adel got tactics. +8 view.
123. Adel breaks through the upper guard of the elevator, but there are 20 monks below, it's dangerous without mana. Kirr breaks through another passage in the metro, takes an empty Pandora :( and gets armor (skill).
124. I joyfully recruited 31 crusaders for Pandora with 30 gr. harpies.
125. I joyfully recruited 35 marksmen and 11 uniques for free, 27 gr. medusas for money (8K). Kirr got offense, I'll never level up earth that way :)
126. I joyfully recruited 46 gr. griffins, Pandora has 25 of them. I joyfully recruited 16 cyclops, but there were no free slots - I fired 11 uniques :( :( :( I took a gold mine and an emerald spring.
127. Adel attacks a GO (behind it, 2 Pandoras were discovered - hopefully for money), but there are 20K experience and level 2 magic. Due to the ability of the Death Knights and my stupidity -1 angel :(
I'm enchanting 15K on the external market, at home angels with griffins are in the Castle, in one of the secondary towns - angels without griffins are in the Castle.

131. Adel took Pandora with 15K experience and shooting in the last slot. +12 view.
132. Kirr takes a utopia - level 3 (shield +4 all, armor +10-2, book of air) (-1 angel).
Adel also takes a utopia level 3, - book of fire, bag of money, captain's hat, orator's hat.
133. Mini-utopia: sword of justice, +1 speed. Ground cartographer!
The opponent has gold dragons, a fort is not placed in the secondary towns. There is an archmage, but I don't see anything recruited.
134. Day of stupidity. I joyfully recruited 8 red dragons and 15 gr. cyclops for money. I took a utopia level 3, where I lost my griffins to dragons :( and lost a lot more on gr. efreets (why did I even attack them??? there's flight!).
Meanwhile, the opponent is also visiting the cartographer using flight.
135. Pandoras on level 1 magic and 2 with 20K experience. Mini-utopia: sandals +2 all. Kirr, using the orator's hat, steals a red orb and a buff for earth.
136. I connected 20 red dragons, 16 devils, 26 firebirds, a horde of gr. cyclops for money, took a mini-utopia. I freed Jelar, level 20, from prison, transferred the army to him, and got stuck in the middle of the road.
The opponent, seeing the army, surrenders.
Thanks for the game.
It was. An interesting map appeared, but if I had known its structure, I would have played differently. Like me, the opponent also got a diplomat. But I couldn't recruit anything worthwhile. I never got into my treasure room... I thought it was like a GO between us. The only hope was a fort on a hill and flight, which I built in my main town. And when I saw that the opponent was going to attack me, I realized that there was no other option... Thanks for the game.
GameRanger, hamachi, ICQ - 354007700

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