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Racial abilities

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Well, the need for healing at level IV of the Guardian Angel is unclear, but it's just a nice bonus: it's easier to use I on the guards, as it's quick and effective due to their ability to protect adjacent units. Necromancy is overpowered, especially the IV mass level. I liked it more in the previous installments.

Ment, there's no need to guess the unit;). First, it works well on the guards, second, you can cast it on the attacking unit to avoid retaliation, and third, you can save a heavily damaged unit from being killed... In my opinion, this is the most versatile ability.

Adagio, is it worth waiting for "Honor" to reach level IV? Does freezing play any role with large armies (and level 25 and maxing out the faction skill imply this)?
P.S.: Thank you for the beautiful design of the topic.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"