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Let's talk about our Red Rush strategy...

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This thread contains a discussion about the red-rush rule.

The poll in this thread concerns the allowance/prohibition of red-rush on XL+U, Diamond, and Mini-Nostalgia maps.

Please pay attention - there are 3 polls in one here!
You need to answer 3 times!

3.1. Red-rush is prohibited: the player playing as red is prohibited from attacking on the first day of the week with reinforcements purchased on that day:
a) on the blue Castle (even if the Castle is not guarded);
b) on blue heroes or guarded mines, if the presence of reinforcements can affect the outcome of the battle or losses in the battle for either player.

The concept of red-rush does not apply when the heroes of opposing players are on opposite sides of the Portal or Underground Gate during an attack, if red cannot see where the blue hero is.

Clarification 1. Reinforcements are considered to be:
troops that appear at the beginning of a new week in the dwellings of the player's cities (villages) or in cities (villages) of a human or computer opponent captured on that day;

Clarification 2. The following are not considered reinforcements and can be used without restrictions:
troops not purchased in the previous week;
troops from neutral cities and villages captured on that day;
troops arriving with purchased heroes and heroes from freed prisons;
troops from Outer Dwellings ("caches") and troops from Summoning Portals;
troops from Pandora's Boxes, Griffin Conservatories, Serpent Nests, Seer Huts, Refugee Camps.

Clarification 3. It is allowed to upgrade any troops.

Clarification 4. If it is impossible to distinguish old troops from reinforcement troops (mixing in a hero or in a Castle), it is considered that reinforcements are lost in battles with neutrals. Until the reinforcements are mixed with old troops, they are considered reinforcements, regardless of the losses of the old army. *

Clarification 6. In a game involving more than two human players, the rule applies consistently to other colors (blue-rush, brown-rush...).
In a game with player alliances, reinforcements also include the reinforcements of the ally. **

* For example, if 4 horses were bought on day 121, adding to the 2 horses already present, and 3 horses were lost in a battle with neutrals, then when attacking an opponent, you can use two horses, and one should be dismissed/left in the Castle/transferred to another hero. But if, on the way home, the old army suffered losses of one horse, and only then mixed with the reinforcements, then when attacking an opponent, you can use only one horse.

** For example, in an alliance between brown and red players, brown cannot use red's reinforcements to attack green, in accordance with paragraph 3.1.

Voting errors:
Maestro_pro
I reread the rule and realized that I put the checkmark in the wrong place. I am voting for points 2, 4, and 6.
Myxomoar
It turns out that I voted for the ban on Diamond... It was a misclick, if that's the case, I'm for unbanning everywhere.

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