112 - cleaning out crypts in a chain, setting up a chain back to Taz who is running further along the road toward the secondary town; Voy has MP left, so I move them a couple of steps down (nowhere else to go), right where a consulate is glowing, which will be checked later. The remaining cockroaches run to collect resources and scout, and one runs up the road.
113 - taking the secondary town, but because I have to bypass griffins—clearly nearly 50 of them (Dragon Utopia+artifact)—I don't even have enough MP to step inside. I buy another hero and put both on a speed-up run; the native secondary town is pleasing + one meat shield. Collecting resources, messing around.
114 - Building Mage Guild in the secondary town, Taz takes a book and crashes into griffins; troop chain back. Along the way, I beat a +3 Defense sword for 7 dwarves and a snake. Voy scouts the consulate; I immediately set up a chain to take it. Ideally, I'd put hydras there, but since there are few gatherers due to early long chains + expenses on the secondary town and crashes, by the end of the turn after building Vasya, only 20 copper pieces remain... dreaming of hydras for the next turn is out.
115 - Buying back with Vasya (no one else left) and attacking the consulate. Fought poorly + there was morale, but I didn't load; lost 7 lizards. Due to a miscalculation that the adjacent stack was 70+ dwarves, whom they were afraid to hit—though usually they do—lost -2 Vasya, about 15 dwarves, and a snake. Taz on a 9-speed run rushes straight to the hydras' external dwelling; for a level after the upgrade, I got mysticism exp—not great, but oh well.
116 - With an angel, the chain doesn't mesh well; to drag him off-road to the external dwelling, I use a bunch of heroes, but it's still not enough. Taz is standing on a snake one move away from Vasya behind the external dwelling and waits for the army. The citadel with the Castle are being built tick-for-tick over these days; just in case, I put a market in the secondary town... gathering 12200+ in one day because of the hydra pond and buying out from the external dwelling will be very hard.
117 - Loaded on Vasya to minimize losses, but almost always gave away Viva (especially the mean upgraded stack—almost never hit without petrification), and when I didn't give it away, the dwarves were torn apart. As a result: Viva and 16 dwarves. At the hydra external dwelling, I used the strategy with water regarding taking the external dwelling on the first days; only difference is I had an angel instead of a snake, so no problems arose at all. After buying the hydras, 5+ gold remains; I exchange the rest through one market, thanks to resources allowing it. Taz is offered air—I take it, otherwise after mysticism they'll push navigation with some eagle eye again. Nearby is a university for 20-49 snakes; I kill them losing single dwarves, they offer offense—I take it! I don't have time to enter the university.
121 - In the university, they offer earth—super, I grab it and crash into the main town. I don't build Mage Guild; slow is already there, and the mana issue is solved by mysticism, which finally came in handy here. The chain with the angel groaned as it moved back, but naturally doesn't make it in one turn.
122 - On the way, stepping slightly off the road, I beat Pandora for 5k exp + Naga Bank—minimum. Taz pushes earth; I stand on the same road as the angel's speed-up run. The great chain of angel-bearers still can't get its act together to line up anywhere :D
123 - Taz with 6 hydras leaves no chance for the 100 golems blocking the road and guarding Pandora for all level 1 spells!!!!!! (YEEHAW) and a +4 Defense shield. I build a chain up the road to take the hive with the artifact + the ability to reach the secondary town later and boots +2 All.
124 - Leaving Taz on the angel to run forward toward GO, collecting upgrades along the way (due to even small deviations from the road, the distance traveled was significantly cut, so the runaway hero almost caught up by the next turn). Chain back with buy-backs of Vivas and same old stuff from the main town via market exchange (by the way, in the main town from 121-124 nothing but a market was built, crisis :smile45: ). Collected a couple of chests + an imp near the castle. On the hive guard—//loaded on 12 champions too; couldn't get it right the first time, either morale or clumsy hands :smile33: . By the 4th try, I got through with the loss of 2 dwarves and 2 snakes. The hive falls to 8 Vivas with the loss of remaining dwarves. Trying to finish the chain so that on the next turn I take boots +2 All, secondary town, and immediately back.
125 - Slow roads are clearly not my forte, so the chain didn't mesh for several moves; basically, I led everything back. Upgraded snakes in the Castle; everything returned to Taz, who by the way after the golems successfully exped earth and had exactly 9 mana for oil and shield (well, at least something worked out here :smile23: ). GO was not beaten on the first try, of course—maybe the 3rd. Well, I'm such a noob that everything should be great and immediate :smile42: . Now check the rest in the pictures and saves. :smile49: