Generator victory. He of course marked up our templates, I removed 8xm8 and Jebus Cross (didn't want to give an advantage to a color)
On day 1, 6 heroes, among them a Necromancer, there seem to be some big bosses, resources too, everything except Sulfur, playing. On day 112 I light up the Griffin Conservatory, a Gremlin external dwelling, the Necromancer is already an expert, but the roads only lead to GO and to the village((( , planning to trek through the wilderness for 2 days to the adjacent zone. Everything turned out to be much more sad than at the start.
No Sulfur, but there is a mine in the swamp adjacent zone. By the skin of my teeth, having built a chain through the swamp, with the last tile a peon reaches a pile of Sulfur, Naga are built. Dad is already on his way to that adjacent zone I was planning to go to. I ran over, and there are enemy scouts. In the other direction, a block of Griffin/cyclops.
Also attacking from another flank - about 80 Lizardmen there. And it was their week too. Could have tried to argue (he nearly bought them all out), but those 10 lizards probably wouldn't have made a difference - the opponent has 2 of their external dwellings, an external dwelling of Basilisk and Gnolls, 3 stacks from the start, an amazing road network, in short, chocolate with raisins.
Deja vu of the game with Fire, except he had 3 external dwellings of Elves, not two)))
Thanks for the game
Added after 5 hours 23 minutes
Javdet (red, swamp, Tazar, Xarfax) loose Thinkeer (blue, Rampart, Ivor, Ivor) Jebus 131
It's annoying, of course, to be knocked out virtually without a fight, but...
He again edits 8mm6 where little was in his favor, I edit 8xm8 where nothing is in my favor, the smka is removed there, of the remaining ones I decided to play Jebus Cross.
The draw was equally bad it seems - to me 2 Hives with strong guards and a single Griffin Conservatory, plus external dwellings of Hydras and Gorgons in the swamps, also with decent guards. Gave the opponent a couple of Hives too, which he ignored, which is not surprising given what was seen in GoD's games; in China, wyverns are not in fashion nowadays. Also a Griffin Conservatory for 1 Angel, and a couple of external dwellings of horses.
But then he quickly shot through the GO with Naga using mass slow, then similarly dug up artifacts for stats in the treasure zone, and ran along the road almost to my GO.
It wasn't so simple for me, money was bad (a couple of days earlier I had bought Taz a Log of Air) - the road to the GO (and as it turned out also to another Hive) was blocked by about 80 Stone Golems. Taz skips them, peons work. At the end of the week I stretched to the external dwelling of Hydras, but I had nothing much to pick them with. I took a risk - there were about 36 Basilisks, they beat me up, I don't go into the external dwelling anymore, I put cows in the castle. In short, for a smka the setup isn't bad, but on a smka you don't have to hit the GO on the 2nd...
All of week 2 I was messing around - collecting cash, dragging the army through the swamp after Hives, Taz ate a Pandora's Box that was behind the Golems - all water magic, but without Wisdom, great.
By 131 I brought Taz and Xarfax with mass slow to the GO, but blue is already wandering around there, I can only run in their direction, on the other side a neutral respawn. I took a risk and attacked the Gr Vivs with Xar - they kicked my ass, of course. With the remnants of the army I run to the opponent hoping to catch him either on speed or without mana - but everything is fine there, surrender.
Thanks for the game
P.S. for the future: if another championship is held, it's still worth carefully considering the list of templates. In this version there is no room for maneuver.
Зима 2011-12.