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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#1210
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Even if one player gets a good starting position, the opponent, having available restarts, intuitively senses something is wrong (due to the long turn, the number of opponent's heroes) and may intentionally ruin the opponent's position. In most cases, it usually comes down to a point where both players have restarted and are forced to play with what they get. As a result, one player may surrender as early as week 1. Therefore, these 3 days of restarts don't really improve the quality of the map generation.
Therefore, I believe it is necessary to:
1. Reduce the number of subjective restarts to 2 or 1 day.
2. Add some additional objective restart conditions: a) if the starting hero does not have a ballista, b) if the starting hero has only one stack.
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