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CIS Club Championship 2012 in Yekaterinburg.

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#178
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I finally got around to writing a report on the second game)))
FireToSky (blue, Inferno, Marius, -1100) def PReDS (red, Conflux, Moner, +1100), 6lm10a, 134
Dima thought for a long time and decided not to play the mirror match against me. After several generations of pHOMM with a tavern, necro-necro and something else... a pair of Inferno-Conflux came up. Dima sold me Inferno for 2k, and bought a color for 900. A great start, I thought :)
111 - 5 heroes, building a Mage Guild, buying Maryke a spell book. The heroes are wonderful, all mages: Calid, Darkstorn, Kira, Torosar. 2 external Imp dwellings
112 - bought Loinis as well, took an external dog dwelling. Not much money yet, no one particularly to fight, so I'm building a Citadel!
113 - another Rizza, my main hero hits a crossroads zone, jumps into a 4-sided area, don't know where to go yet
114 - Maryke is offered a choice for the second skill: Archery or Mysticism. After thinking a bit, I take Mysticism, which was practically useless during the game, but still turned out more useful than Archery :) Along the way, I find a staff of HP behind gold golems and a ring of HP from a Dragon Utopia behind zealots. The layout promises to be not very fast-paced, but eventful
115 - another Brissa, at home I collect chests with Efreeti behind 1st level horde guards
116 - arrived at the respawn near the orange ramp, there's a Griffin Conservatory, external market, stables
117 - the passage to the computer was blocked by a lot of green snakes, and the computer itself has a double army plus Alagar. Forget it ))))))) I spend the night with 3 heroes at the stables and nearby. At home, 1-6 in the Citadel with a fort!
121 - bought 3 Pits, Efreeti, Gog and Imps at home, gathered Imps from external dwellings. The plan is to start cutting Gogs and dogs, and level up the Demons, start cutting heavily after getting the HP staff and ring:) Main hero takes an external Demon dwelling in some zone and a Dwarf cottage, levels up to Advanced Fire (towards Curse and Bloodlust) and gets Scouting!
122 - Rizza captures a +2 speed cape, guarded by 30+ trolls, 10k experience from a group of unicorns with the main hero, she finishes leveling Fire, advances Offense, Scouting, and gets Logistics : DANCE : )))
123 - KILL about 20 minutes of the timer, but killed all 160+ Imps with artifacts, messed up a bit on the zealots, didn't pick up about 7 Demons. Otherwise, I think I didn't make mistakes, everything was cut easily and simply. Captured a Dungeon town, nearby there are 2 min Griffin Conservatories. Maxed out Offense and advanced Logistics, took a +6 sword. Aimed to take 2 Dragon Utopias not far from the town. 74 Demons
124 - Small Dragon Fly Hive, small Dragon Utopia: Book of Fire, +1k gold bag, +3 shield, left a few Demons there. Then headed to the 2nd Dragon Utopia, along the way scouting heroes check a Dragon Fly Hive for 8 Wyverns and a level 3 Griffin Conservatory
125 - The second Dragon Utopia gave just terrible loot: +4-4 crown, emerald ring, and a 750 gold bag))) This starts to alarm me, because Maryke has no Wisdom!!! And I haven't even started building the Mage Guild!!! The resources weren't exactly great, I thought I'd find control from the Dragon Utopias :) Oh well, there's still a super treasure zone, visible through the scouting view there's a box behind Hydra Chaos, Boots of Speed, and a Dragon Utopia! Main hero teleports home, buys a Lamborghini Diablo for speed))) Town Portals to the Dungeon, doubles mana, and goes there!
126 - A goof with useless Efreeti ran to capture another town. Main hero on the Lambo flies into the treasure zone. Meanwhile, Loinis and company clear the area, captures the Boots of Speed, and at level 6, between Air and Earth magic, takes Air Magic (this was absolutely decisive!!!!!). The horned guys, numbering 84, are already 5th rank
127 - Captures a prison with Brog behind a pack of Ghosts. Phew, a scout hero!!! Go scout the treasure zone))) Can't reach the coveted Dragon Utopia on foot, but there's another one nearby, and a Pandora's Box (of course for the scout hero) gives an entire level 5 spell. He only has 15 mana, just enough for 1 Flight with the precious Air Magic :yahoo: After the minimal Dragon Utopia with TITAN'S Cuirass, the number of Demons, strangely enough, increased even more - to 90 )))
131 - Sent the scout hero flying into a Dragon Utopia, it gave a Book of Air and something else. This is the treasure zone, give it to Maryke, she flies further and lights up everything around with a torch... and... what's on the horizon??? Another Dragon Utopia... THE MAXIMUM ONE!!! Boom-crash-bang, and the long-awaited ending of the movie "The Pursuit of Happyness"... BOOK OF WATER, CAPE OF +6 TO ALL. In the end, from these Dragon Utopias, I also grabbed a +3 TO ALL necklace and a Sentinel's Shield. Town Portal home, upgrade for 115 horned guys to 6th rank, stats 19-30-23... 215 mana with doubling at the end of the turn :)
132-133 - then it's just a matter of technique: surfaced near the purple computer's area, there's Dima's zero-level Ivor with most of his strength, I swoop in on Loinis with Haste. He doesn't even have money to surrender. Another Dragon Utopia near the computer with all sorts of weak troops. Diman didn't give up right away, but I purposefully used scouting views to move towards his capital - I had to get the main hero to learn WATER somewhere!!! And there was only one Conflux on the map :) So on turn 134, I fly into his base and he surrenders.
Thanks for the game!