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Still, I think it’s not a good idea to give Barbarians magic in their castle. They have always been distinguished by relying solely on brute force. It would be better to give them a stronger bonus, come up with something even better. Does anyone have any ideas?
Regarding the plot, I expressed my opinion in the thread about the new faction. I think it’s possible to create six campaigns, as I suggested there, one for each faction. They should invest more money, but then sales will be higher, and they will create a proper, global expansion, like for the third game: Armageddon's Blade, and not some skirmish between the new Griffin Empire and the Dwarves. By the way, it would be better to properly develop the Dwarven castle than to change the Empire. However, I have already said enough about this in the same thread about