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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#1164
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Yes, since we introduced the rules, we have been constantly discussing the restart system. First, there were 111+113, then we introduced "a total of 3 days." It seems that the current system suits most people more or less.
CryptoNight
I would really appreciate it if the organizers could reduce the number of restarts.
Sevensan
Maybe you could create a poll.
Okay, let's create a poll. Here is what currently exists for the campaign mode:
4. Restarts.
4.1. Mandatory restarts:
- if the starting hero is above level one;
- if the player does not have a starting Castle;
- if there is no road leading from the starting Castle;
- if the Guardian of the Oasis (GO) is generated adjacent to the starting Castle (so that it is impossible to exit or enter the starting Castle without a battle with the GO).
A mandatory restart is taken immediately after the game is generated (within 1 minute).

4.2. Restart upon first encounter for 115-116-117 inclusive for fast-medium-slow roads, respectively.
An encounter is considered a direct contact between players, i.e., any battle between them (a battle between any heroes, a battle with the garrison of the opponent's Castle or mine).
If an encounter occurs within the specified time, either opponent may immediately request a restart. If both players agree to continue the game, the game continues. Subsequent encounters occurring within the specified time are not grounds for a restart.

4.3. Subjective restarts:
each player has the right to take one or more restarts no later than the end of their turn on the corresponding day, i.e., to start a new game with a re-generation of the map. It is possible to take either 3 restarts on the first day of the game (111+111+111), or 2 restarts on the first and second days (111+112 or 112+111), or one restart on the third day (113).

4.4. Restart at the request of a player whose only road leads to the GO. It is taken on the day this fact is discovered, but no later than 115.
If subjective restarts remain, then a subjective restart is used at the player's choice (for example, on 114, the remaining restart 111 can be used).
If subjective restarts are over, and the player discovers that the only road from the starting Castle leads to the GO, then he has the right to request an additional restart.

4.5. Restart due to a strong block, if the block cannot be bypassed and the block cuts off the Castle from the main part of the starting zone, leaving no opportunity for development until the block. It is taken up to and including 112.
The strength of the block is first assessed by the player who reported the block, then by his opponent, and if there is a dispute between the players, by the host/judge/admin.
If subjective restarts remain, then a subjective restart is used at the player's choice (i.e., on 112, the remaining restart 111 can be used).
If subjective restarts are over, the player has the right to request an additional restart.
How will we conduct the poll?
I suggest that everyone who disagrees with the current system write down their own version in detail.
If there are several such versions, then the poll will need to be conducted in 2 stages.
First, we include all the proposed options in the vote. If none of them gets 50+% of the votes, then we select the 2 systems that received the highest percentage and vote again.

Or are there other suggestions?

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