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I want to say that the set-up is good in terms of mechanics. I like these kinds, not those with dozens of skills and features that take up three screens, where it's hard to keep track of everything, as has been the trend lately. I wish there were more like this.
And I chose the hamster not for the sake of bragging, as some people suggested, but so that no one would complain later that I picked overpowered units. AHA AHA AHA, THE STRONGEST ROLE IS A PEACEFUL ONE WITH NO SKILLS)))000. Also, maybe I'll take a break from the problems of recent games; calculating where and how to move has really started to stress me out.