Or are you stuck in IRMG for months without a second town?
A long battle where a player deliberately prolongs the fight to resurrect again is not just bad, but terribly bad, in my opinion. It requires minimal tactics and takes up a lot of time.
But IRMG, for example, is very rich in resources, but one resource might never appear; it has happened before. Improving mines will help with this.
An opponent might get a free town of their own, while I don't, and conversion will help with that, even though it is quite expensive.
The dwellings that appear might not be the ones you want - converting dwellings will help, and neutral dwellings, of course, cannot be reconverted; they are there.
The Capitol costs a good amount of money, but if the map has many gold mines, then I'll ignore it and build a Warehouse instead.
It will be a choice, so to speak!
Each race also has additional buildings. You can focus on increasing army size or something else. For example, the Dwarven building will allow Dwarven units that are in mines at the beginning of the day to perform additional work and bring in more resources (determined by the unit's strength). - This is even cool and can replace an upgrade :) We still need to think about it)
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...