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AnotherGame is a mod for ToE 3.1.

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#82
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Nargott

1. City conversion - against (it encourages larger, more homogeneous armies, and blurs the difference between the types of captured cities)
Adds a new sabotage tactic, which allows you to involve other heroes in the game. Conversion is also quite expensive. Now, cities are more vulnerable than before. Conversion can be tied to the city and hero level through direct comparison. For example, at level 15, you can convert a city up to level 15. But again, the tactics change – they will be different.
Nargott

2. Dwelling conversion - against (for the same reasons)
I don't see any downsides here, but there aren't any significant advantages either, only minor ones. But not converting dwellings is already just a tribute to city conversion. Either allow both to be converted, or neither.
Nargott

3. Mine development - against (it's more interesting to find new mines and resources when needed, rather than developing old ones)
Developing mines will be a mutually exclusive alternative to the capitol. I've decided to try both for now. But this is not a final decision.
Nargott

4. Ten shots for the tent - against (it encourages prolonging battles for resurrection, in the style of Heroes 6)
The tent is expensive, and engineers don't have it initially ;) Try buying it to support development first... :)
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...