I'm just explaining a more general concept of balance, and you keep insisting on your narrower point of view. Call it balance whatever you want, just keep in mind that others may understand something different by this term than just "overall equality of forces."
In particular, the meaning is clear: your price balance is disrupted, which will make housing conversion an automatic action (without a choice). The same thing threatens your warehouses and mines if you leave cheap warehouses that give significant discounts, encouraging the mass construction of warehouses and mines.
If you think that automatic housing conversion and widespread development of warehouses and mines is good (i.e., a change in gameplay, not the addition of new, balanced features), then that's a different question.
The developers have made enough upgrades, but they are poorly balanced. What prevents focusing on this hot topic, rather than controversial changes to the overall gameplay? Although this niche is already occupied by my mod, I won't refuse good competition.
NHF 0.90 : NHF - группа в VK
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Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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Мир надо уничтожить... Чтобы создать свой...