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AnotherGame is a mod for ToE 3.1.

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#70
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Nargott
Dwellings are like mines. Most mines, especially in the late game, are practically unnecessary, depending on the situation. And this (the fact that objects play a role depending on the situation) is a perfectly normal part of the gameplay in Heroes 5.
Unlike non-native dwellings, mines are captured much earlier ;) Hmm... For dwellings - conversion, for mines - improvement. The procedures are different. If we were to make improving dwellings as a bonus, then they would already be comparable to mines, but as it is, considering the different procedures, they are different not only in their application but also in their result.

I had an idea for alternative buildings in the city. For example, either a warehouse or a capitol. In this case, the cost of improving mines would decrease significantly, while the cost of the warehouse would increase.
For example, the price of upgrading a mine without a warehouse = 5000, with a warehouse 1500.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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