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Reports of online games and their confirmations (Spring 2012 season).

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#260
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22.04.2012 Amiloo (Red, Tower, Torosar, Gunnar) Def Satyr (Blue, Dungeon, Shakti) Balance 124

We took 1 restart each for speed. It seems like a good start, and I developed my mage exterior to level 111.
112 - I make some absurd attempts, lose gremlins and mages, and have only 52 gold left for everything. But there's a triple guard, so I can't break through anywhere.
113 - 117, I realize that I won't be able to advance from my zone, so I defend the crypts, gather money and resources, scout 3-4 consulates with a guard, and place a nag in the fort. I see that my opponent has few heroes, so things aren't going well for them either.
121 - I upgrade the nag, buy only 3 units, but that's enough to break through, and I almost reach the necropolis.
122 - I take the village; there's no point in fighting further - I clearly can't fight 10-19 dreadknights.
123 - I take the medusa village, break through in the last possible passage along the path, and start developing Gunnar on the experience log.
124 - Shakti breaks through to me with a bunch of gremlins and medusas, and, lo and behold, he starts to level up :):)
We defeat Gunnar. I want to hit-and-run a single fairy on a cockroach with an army, so that the nag can't protect the medusa stack, and I attack with a hero without an arrow :( BUT!! This failed hit-and-run allowed me to defeat the army, because this hero was Tant, and after the fight, a skeleton appeared in an empty slot, which gave -2 morale. And then the fun begins :):) I attack, the opponent's single fairy loses morale, and I close the medusa stack. In the second round, the medusa stack itself loses morale and falls apart without a chance. It was a lot of fun :):)
Thanks for the game, it was very fun ;)


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