apparently, it really is a problem. There are default rules (any rules), and you only adjust the deviations from them (and who goes first – that's a question for the third person in the chat, number 1 or 2 – you decided beforehand who would be number 1 and who would be number 2):
1) one rest, 111 + per block, or...
2) roads are slow, rest – yes, yes, no, no
and even if it takes 10-15 minutes, what kind of auto-play is that? :smile33:
Well, that's what I'm saying, there are already a lot of questions, and if there weren't any rules, we'd just keep going.
...3 Solmyr, yes/no, and if yes, with what restrictions?
4. Mullich, yes/no, and the same goes for him.
5. Butterfly upgrade, yes/no.
and so on, and so forth, which will take who knows how long.
But there's already a mod, and using it already implies several questions about roads/save passwords, etc. So I don't see any point in doing this in a mod.
For example, I'm playing with some Chinese player. I'm the host and I'm using a mod that bans the Genie. And the Chinese player doesn't know about this and just uses the same Tazi to clear everything possible in search of this Genie. But he doesn't know that the Genie can't exist on the map. But there are simply rules in a publicly accessible place that describe this. If these rules don't suit you, we'll look for a compromise. But not a ban at the program level, because the creator knows about the ban, but the opponent doesn't.