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As a fan of Diablo, which stands out for its great VARIETY of gameplay, I can say that TQ disappointed me in many ways, mainly because it didn't take the most important thing – procedurally generated locations. As a result, running past the same bush gets boring after the third character... and you have to run through it three difficulty levels for each character... and compared to the previous game, there are a lot of minor things, the absolute uselessness of unique blue/purple and set items, any green item with a rune will be many times better (except for Thorny Maul, it's in a league of its own)... the ability to reset skills for money, which eliminates the difficulty in leveling up... there's simply nowhere to spend the money...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.