Auto-translated
I agree with the author on everything except for the statement that die-hard Heroes of Might and Magic fans are getting tired of the established traditions. I would personally like to see more original, unusual, and strange maps. And of course, it's terrible when a map contains bugs. There are indeed many unplayable maps on the internet. But I would say that out of 100 maps, approximately 40 have serious errors, 15 are the most interesting, and unfortunately, there are very few maps completely without errors, even among those created by professional developers. To be honest, there are some truly brilliant maps created by players. Standard maps tend to adhere to formalities and are therefore only interesting at the beginning. The author, of course, only mentioned some of the most common bugs, but unfortunately, there are many more... And for some reason, I think that this text will mainly be read by those who already create excellent maps, while those who have filled the internet with garbage will continue to pollute the atmosphere of the World Wide Web. By the way, there are exceptions to the rules. Once, I created a small map in two versions in just 15 minutes, and it was quite worthy of being played. But the author is still right. It's better to spend a month, or even more, working on a map. I sometimes create maps in several stages, with double-checking. Good luck to all map creators! P.S. I am collecting original maps for my collection.