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AnotherGame is a mod for ToE 3.1.

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Nargott
Simple math. The cost of a rare resource is 200, and it can be exchanged on the market for 5000 gold. That's a 25-fold difference. But you can exchange any resource for any other. In the case of mines, you can't exchange just any resource for any other; it's mostly gold for any other. It would then make sense to have a 5-fold difference (the square root of 25) for a halving of the freedom of choice. But then we also get an equivalent income of 1000 per day, and a payback period of 5 days = 5000.
Nargott

Let's analyze it using the Elf example. 5000 is the maximum price that I personally am willing to pay for a shortage of wood. The same applies to mercury for the Undead. The Warehouse is slightly more expensive (+5 stone), but its advantage is that it can be built at any time, including at the beginning of the game, and not only when the mercury mine has already been captured (and development only speeds up the growth).
You can't build it at any time. The Warehouse requires level 2 of the town (+market). And level 2 of the town means a loss of two creature dwellings in the town, at best? Mines on the map don't have this disadvantage.
The Castle takes 20 days to build. That's an increase of 40 stacks of wood.
Is it worth paying such a price for 7500?
With the Undead, I meant stone, but never mind
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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