The market itself is primarily a tool for selling surplus resources. It is not economically beneficial at all, and trade is used only in emergencies or for resources that are essentially useless. It turns out that you have the same approach to developing mines – only in emergencies (I can't imagine when there would be a surplus of gold). But again, if you compare it to a warehouse, the upgrade price should be adjusted accordingly.
Maybe we can analyze it with a specific example?
Necropolis? Elf? Would it be profitable to upgrade a lumber mill for an Elf?
The problem is not only in the resourcefulness of the map, but also in the choice of difficulty ;)
Maybe then, let's choose Veteran difficulty and medium resourcefulness. (On maps from IRMG, the resourcefulness will be high, but the hero difficulty will be high)
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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