Skip to content

DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

User Avatar
#1128
Auto-translated
Here are a few questions:
I.6. Players must make daily saves, keep them until the end of the tournament (i.e., until the results are announced and the winner is awarded), and present them upon first request from the tournament organizer/judge/member of the AC (Administration Committee).
If the saves are missing for any reason, the organizer/judge/AC will rely on the saves provided by the opponent. Complaints against the opponent and the judges will not be accepted in this case.
1. If a situation arises where a player doesn't have time to save, and then, for example, one of the players crashes [(even during turn transfer or if you step away from the computer and the opponent crashes, you return, and the turn has been passed? time has elapsed), there is no obligation to be in front of the computer during an unintentional disconnection], then the saved day is lost, and the auto-save overwrites it, skipping ahead. What should be done if this particular save from the lost day is needed for review? So, can tournament judges, having evidence of the disconnection, interpret the missing save in their own way? (It may turn out to be the last one, for example, due to further disputes between players.)

2. How are situations treated if one of the players is playing the single-player game, not noticing the disconnection? I have encountered this in a game where I had to wait for half an hour for the opponent to respond in the chat while they were playing the single-player game (and no one has any more restarts available, but the map is already open to the opponent).

3. In games with a seasonal rating, is saving also mandatory? And should the saves be kept until the report is confirmed or until the end of the season?

I liked the new features for the Mule and Necromancer:
5.10.1. If Sir Mule 3rd level or higher attacks a hero, city, mine with a garrison, or neutral monsters, then his first action must be to retreat/bribe. If he is attacked, then he has the right to defend himself.
5.10.4. If Izra and Vidomina, who have gained the Expert Spellcasting skill in a way other than that specified in paragraph 5.10.3., attack a hero, city, mine with a garrison, or neutral monsters, then their first action must be to retreat/bribe. If they are attacked, then they have the right to defend themselves.
If Izra and Vidomina are attacked...
Let me illustrate: Izra is missing one skill in a slot, we are standing in front of Pandora, we take her - 20 Hooves can give a good amount of experience (let's assume that all skill slots are initial and you can level up significantly), you can first get Expert Necromancy, and then fill in the slots, i.e., this is essentially a cheat, although the number of skeletons will not increase, but the skill tree can be significantly adjusted so as not to get, for example, Knowledge instead of Earth. If this is during a stream, it is visible; if not, it is not visible. So, is the above a cheat, given that, if you choose Expert Necromancy immediately, with the intention of filling the slot with another skill? And if they don't give a new skill in the last slot, should Izra or Vidomina be dismissed after transferring the army to a noob?
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...