Auto-translated
Alexey, that's an interesting theory, but the creation of The Restoration of Erathia and The Shadow of Death was primarily driven by the desire for perfection. We initially played Heroes 3 with great interest, but then we wanted something more, something new. Add-ons and chronicles appeared, but it wasn't quite what we were looking for. Heroes 4 came out, but it wasn't the same. WOG appeared and temporarily rekindled our interest, but it eventually became tiresome. We want to be able to refine and improve things ourselves, to get a little closer to the ideal. This applies not only to Heroes, but to many things.