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Мафия 45. League of Legends

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1) Are there any notes?
No.
2) Will you create an order for the night roles?
Of course.
3) Which roles are displayed in the newspaper and how? I mean, does it show who visited whom or not?
I will indicate it in the list of roles and in the list of night actions.
4) What are the specifics of displaying night actions in the newspaper? Well, for example, Ment had a rule that if someone blocked an unblockable role or someone who had already visited, there would be no description in the newspaper.
That will also be indicated.
Let's assume that all defenses will be shown in the same way.
An attack on a role with defense will be displayed without indicating nicknames and with a minimal description of the type of defense, just like an attack on a hiding Tvis.
An attack on a protected role will be described as usual, indicating only the nickname of the protected role.

I will post the roles with all the lists after I have analyzed all the roles. There will be time for discussion while the confirmation is in progress. I'm doing it this way because it's convenient for me to link the record to a silly storyline.
Oh, wait, one more thing about Morning. 3 nights is too much. IMHO. In that time, half of the players will be eliminated. And, let's say, if she takes the same Maniac, it will be a hopeless disaster for three players, which is impossible to stop. Can you reduce it to two nights? I have nothing against Morning, it's just about balance.
That's an interesting question. I will decide this based on the situation. There will be a message about the decision in the newspaper.
Oh, and one more thing! Will the roles of dead players be revealed? I mean, will it be easy to guess who died? Compared to the previous setting.
I think it will be just as obvious.
A team of 3x3 or 4x4 players is being assembled.
Or better yet, 5x5 according to the meta: 1 solo top, 1 AP carry mid, 1 jungler, and support + AD carry on the bottom! Awesome!
1) A donation system that greatly affects the convenience of the game.
People buy skins and perks for donations, but not something super powerful in the game...
2) Direct dependence on teamwork for victory.
This is often a problem, yes. When you get 3 random school kids on your team, and that's it. Me and Loken tear ourselves apart, carry, and they lose. And it often happened, which is unpleasant.
The downsides should include an overabundance of abilities. Less thinking, more clicking buttons))
No, for many heroes, everything is harmonious, a 5 out of 5.
For example, constantly playing Sona can make you a pianist, because you are constantly working the buttons as support. But with the same Ramus, everything is simple, everything is clear, team fight, forward, victory.
but it probably won't be that strong.
Yes, I will definitely remove the buffs from him.
a) Galio. Why does he redirect to himself instead of neutralizing? What's the difference?
The point of Galio is that he "taunts" - he mocks the opponent, forcing him to attack himself. At the same time, Galio has cosmic defense in his ultimate. I just slightly reworked the block to fit the concept of LoL. He redirects to himself and neutralizes, i.e., the night action of the target will not work.
b) Karma. Can she compare herself?
No.
c) Zilean. Does he really resurrect every turn? Isn't that too much?
In this context, it's just simple healing, like in all games. He cannot heal himself. He cannot resurrect already dead players.
d) Malzahar. Is the protection from attack given for the entire game, or for one turn? I mean, is it enough to use the night action once to be protected, or do you need to use it every turn to maintain it?
Only after using the night action and until the end of that night. Malz will not be last in the order of killing in the list of night actions, so this ability is for tactics. Without using the night action, he naturally has no protection.
e) Kassadin. The idea of switching sides is great! But some questions arise:
1) Does he choose the new side himself?
Yes. The side is not announced.
2) What will happen if he tries to kill a teammate but fails? Will his kill be part of the team's night action, or will it be instead of it?
Interesting question. The teammate is killed, ignoring the protection. But if there was healing from Zilean, then Kassadin becomes a renegade, loses the ability to block, and the newspaper will say which side he joined.
Kassadin will be prohibited from killing his own teammates except for using his special ability.
f) Cho'Gath. 10% forever? Can it be increased to 100?!
Yes. But that's 5 kills. And I'm not giving out obvious clues.
g) Kog'Maw. Is it just a regular kill without any perks? It says about acid, but I don't see the point.
We shouldn't overdo it. Otherwise, the other team will be offended.
h) Urgot. If he launches rockets at someone who is protected by Kayle, and the rockets ignore the protection, will he survive?
Kayle's protection does not prevent kills from Urgot. The target will be killed, Urgot will survive.
If Garen is protecting, and the protection is ignored, the target will die, and Urgot will have a 50/50 chance of killing Garen.
i) Tvis. If he dies, will the signs activate automatically, or will they burn out?
They will burn out. Or you can turn them into poison, but with the revelation of the nicknames of the poisoned. And so that the poisoned die in 1-2 nights. I'll think about it.
Does the mafia have 2 night actions - kill + extra?
Yes.

I'm starting to hate myself for this setting because I can't play with a broken computer, but the game is cool and there are a lot of cool memories.

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