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1) Are there any notes?
2) Will you create an order for the night roles?
3) Which roles are displayed in the newspaper and how? I mean, does it show who visited whom or not?
4) What are the specifics of displaying night actions in the newspaper? Well, for example, Ment had a rule that if someone blocked an unblockable role or someone who had already visited, there would be no description in the newspaper.
Let's assume that all defenses will be shown in the same way.
An attack on a role with defense will be displayed without indicating nicknames and with a minimal description of the type of defense, just like an attack on a hiding Tvis.
An attack on a protected role will be described as usual, indicating only the nickname of the protected role.
I will post the roles with all the lists after I have analyzed all the roles. There will be time for discussion while the confirmation is in progress. I'm doing it this way because it's convenient for me to link the record to a silly storyline.
Oh, wait, one more thing about Morning. 3 nights is too much. IMHO. In that time, half of the players will be eliminated. And, let's say, if she takes the same Maniac, it will be a hopeless disaster for three players, which is impossible to stop. Can you reduce it to two nights? I have nothing against Morning, it's just about balance.
Oh, and one more thing! Will the roles of dead players be revealed? I mean, will it be easy to guess who died? Compared to the previous setting.
A team of 3x3 or 4x4 players is being assembled.
1) A donation system that greatly affects the convenience of the game.
2) Direct dependence on teamwork for victory.
The downsides should include an overabundance of abilities. Less thinking, more clicking buttons))
For example, constantly playing Sona can make you a pianist, because you are constantly working the buttons as support. But with the same Ramus, everything is simple, everything is clear, team fight, forward, victory.
but it probably won't be that strong.
a) Galio. Why does he redirect to himself instead of neutralizing? What's the difference?
b) Karma. Can she compare herself?
c) Zilean. Does he really resurrect every turn? Isn't that too much?
d) Malzahar. Is the protection from attack given for the entire game, or for one turn? I mean, is it enough to use the night action once to be protected, or do you need to use it every turn to maintain it?
e) Kassadin. The idea of switching sides is great! But some questions arise:
1) Does he choose the new side himself?
2) What will happen if he tries to kill a teammate but fails? Will his kill be part of the team's night action, or will it be instead of it?
Kassadin will be prohibited from killing his own teammates except for using his special ability.
f) Cho'Gath. 10% forever? Can it be increased to 100?!
g) Kog'Maw. Is it just a regular kill without any perks? It says about acid, but I don't see the point.
h) Urgot. If he launches rockets at someone who is protected by Kayle, and the rockets ignore the protection, will he survive?
If Garen is protecting, and the protection is ignored, the target will die, and Urgot will have a 50/50 chance of killing Garen.
i) Tvis. If he dies, will the signs activate automatically, or will they burn out?
Does the mafia have 2 night actions - kill + extra?
I'm starting to hate myself for this setting because I can't play with a broken computer, but the game is cool and there are a lot of cool memories.
