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Which Might and Magic universe are you referring to?

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#136
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Well, I was generally considering the negative posts directed at Ashan – nothing personal.
Of course, nothing personal, you just twisted my words.
But when I learned the "truth," it didn't excite me.
And it didn't excite me either. I didn't care much about how the world was created. Krigans are demons from the underworld or aliens from another planet – what's the fundamental difference? I'm interested in the state of the world at the time of the game. This "truth" was such a revelation that all the campaigns suddenly became meaningless. I started looking at the fact that with the Blade of Armageddon, they wanted to destroy the world, at the fact that Lord Haart betrayed King Griffonheart, and Katerina took revenge on him, and at the fact that Valmar betrayed Sandro, yeah. Please, don't make me laugh. The role of the Krigans in the campaigns of the first four parts of Heroes is not as great as you describe.
Omega, we seem to have different approaches to games.
For the most part, I play games not for the gameplay, but for the plot. Aspects of the gameplay don't interest me much, and it doesn't matter if it's a super game or a game for Dendy.
I'll keep quiet about unfairly offended games for Dendy. And yes, we have different approaches. I didn't think that games are played exclusively for the plot. I read books for the plot, I can watch movies. But a bad game with a great plot won't attract me, and frankly, I don't know of any such games. When a game is good, and the plot is mediocre, there are many examples, but the opposite... In general, a computer game is multifaceted, and it should be good as a whole, and not just one of its parts. If only the plot is good, it's bad; if only the gameplay is good, it's also bad. I need everything. The only thing I can overlook is the level of graphics and sound. But, note, it's the level of graphics, not its quality. Let the game be two-dimensional, but beautiful, we know it's possible. But, even if we take the plot, if we take the world of the games, regardless of the gameplay, the result will not change. I didn't really like Heroes 4 in terms of gameplay, but even in it, the plot of the campaigns (in the original 4, and not in the sloppy add-ons) I liked more than in 5 and 6. This is not to mention my favorite and incomparable Heroes 2 and 3. The world? I also like the old world more – Enroth. And Axeoth is also better than Ashan, to be honest. And I can easily explain why I like it more, although, if you think about it, you'll understand this from my posts in this thread. I like the old worlds for their old-school feel. Not in the sense that they appeared earlier, no. Just, they don't have all these kind orcs, outcast but cute necromancers, and other modern archetypes in the form of "spiritual and deep personalities." Evil is evil, good is good, and orcs are just barbarians. And this does not prevent them from cooperating when necessary. There are intrigues, betrayals, forced alliances, and forced conflicts. There are reflections on life and our place in it. There is a place for simple love without exploits, and there is a place for exploits without love. Here, the Heroes save the world, suffering for everyone, and here they simply seize power for themselves. The world is rich and diverse, alive. A few sentences are enough to describe the world, and what is not written is taken for granted. We know the history of the Spectators from the biography of Ajit, but we don't know the history of the Manticores, and there are no unnecessary questions about why. That's what I love about the Old Universe. We are not given the history of each unit in the description, but everything is done in such a way that we don't need it. And that's Great, with a capital "G"!

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