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Mafia 44. Time of Troubles

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#1303
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This is a game, after all. You can chat with friends at another time. Playing based solely on likes and dislikes, without any other foundation, isn't creating a gameplay experience. It's subjectivism without teamwork.
That's true. But I'm not talking about that. You're still considering extreme cases. And we have different approaches to what constitutes a good game. For you, it's a game in the style of Sherlock Holmes versus Professor Moriarty: sophisticated, with brilliant analysis and calculations. I, on the other hand, am interested in a dynamic process of reasoning, arguments, and debates, with arguments and analysis, but not so refined. More fun and lively, even if it might be a bit silly :) And, of course, without excessive shouting.
Okay, it's a matter of personal preference.
I've encountered situations many times where people got offended by my bold gameplay, pressure, desire to eliminate, or even just a friend revealing their role in a psychological mafia game. And... I don't understand it. It's just a game. I'm only deceiving, betraying, and killing in the game! For me, such displays of "personal" feelings are incredibly foolish. Even more so than actions like "I'm upset because of him, so I'm going to kill him."
It's simply a difference in moral principles and norms.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!