It's not nonsense. You shouldn't kill based on personal dislikes, but for profit, so there's a benefit in the game. This applies to any action. Logic, benefit, cold calculation. If the game isn't about winning, but about having fun with friends, then it's not a game. It's just foolishness. The same applies to reasoning and analysis. If you don't want to deceive a friend, if you don't want to kill, you'll lose. This is a game. You need to be able to control your emotions in order to play.
A game that isn't about winning is good. A game for "friends" is bad, I agree. But I believe that the players create the game. And if you do as you suggest, it will essentially be a game with passive players. So what will they create? You don't have to answer.
In general, here's what else besides winning:
a) a game aimed at creating conditions for real competition
b) a game aimed at role-playing. But you have to put a lot of effort into it.
I have nothing against lying. I don't see the point in suppressing emotions. I played very emotionally, and people praised me. No, I'm seriously surprised by this. Thank you. It's even a little pleasant. Although I made just as many mistakes as everyone else. Yes, it sounds vague, but I'll elaborate in detail later. Tomorrow. At least I'll try.
And yes, as you said, it's a game! So why the hell am I pretending to be a smart guy here (some kind of cold, restrained person who objectively assesses the situation), especially if I'm not one!
жизни выцветшие карточки хлам
лиц расквашенные лампочки хлам
между жидких начинаний
сам в крови воспоминаний
поваляться захотел
Молодое зло телами в масле
Застилает взор багровый зной
Если хочешь ты чтоб я был счастлив
Наизнанку вывернись со мной
Бахромою плоть дурная драма
До рассвета нервы в решето
Валидола вмажь по вене мама
За моё счастливое ничто