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Which Might and Magic universe are you referring to?

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Ment
Who says so? Well, let them live according to the established norms of the universe. Although, I personally prefer the Ashan mages for their style (even though the Tier 3 units are quite good).
This was a response to this statement:
NiKShoKer
In what way? Better division of factions based on fantasy style. Not mages in the snow, but in the deserts.
Ment
Omega, can you shed some light on whether the Krigan ifrits are related to djinns and mages? Just curious.
Not that I know of. Ifrits are one of the spirits of the elemental plane of fire; they came to the Krigans as mercenaries. After fleeing to Axeoth, they decided to separate from them. I don't know what they disagreed about with the djinns, but I assume it's just their nature. But it's better to ask XeL.
Ment
Game developers usually have very similar ideas about demons, so it's difficult to find something truly original.
Yes, and that's normal because, firstly, the source of everything lies in religion, and no matter how you twist it, the visual representation will still be based on biblical descriptions. Secondly, there's no need to break established stereotypes, otherwise, confusion will arise about who is who, and even if you do break them, it's not always done correctly.

Look at Warcraft; in the third part, the orcs went from being barbaric destroyers to spiritual individuals. The experiment was successful, and it can be taken as an example of how to break stereotypes. But time passed, and the same Blizzard decided to return to the classics, which is why the wise shaman Thrall stepped down from the position of Warchief, and power was transferred to the crude barbarian Garrosh. Many people don't like this, and I don't either, but in reality, if you think about it, it's all correct. People (I'm not talking about the race, but about us – gamers, readers, role-players) in their desire to be "good drow" and other rejected, misunderstood beauties and defenders of the beaver forget the role-playing aspect completely. They forget that Drizzt and Thrall are exceptions to the rule, not the rule. Salvatore and Blizzard constantly emphasize this in their books, and it seems they decided to point this out more forcefully. Because if we have smart, good orcs fighting smart, good humans, what's the point of them fighting? They should make peace and live happily ever after. Therefore, the sides must be different, not necessarily in a banal good versus evil way, but rather order and discipline against chaos and destruction, but there must be differences.

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