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Speed and aggression.

#542
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I confirm. The opinion about Kite has become sharply negative—treasure zones are in the rear, a bunch of connections through adjacent zones and also often in the rear; it’s hard to reach the opponent quickly; the luck factor of one player via a treasure zone is difficult to compensate, because, as mentioned, the latter are in the rear. I ran to the opponent for almost a week, Solmyr had time to gather skeletons, angels, and stats (no wonder—Flight). Thanks for the game.

As for templates—I really liked Speed 1 M-U, I already said about Kite, Cross also didn’t appeal to me. Many thanks to the organizer, everything was on time and neat!