External dwelling of hobbits and a necro respawn visible with one skeleton, a free hero from prison with weak army, Solmyr is present and Aislinn is shining in the tavern, only 6 heroes - we play.
In week 1 I played terribly, losing a lot of meat, captured a necro town and started building a Mage Guild there. On day 125 in Mage Guild level 5 I get Fly :cool: and with it clear 2 conservatories (3 and 2) and gain stats. On day 135 they attack Solmyr with the full army in the necro town and surrender without a fight; yes, in an open field the battle was also easily winnable. Thanks for the game!
Details on my channel
P.S. I express my gratitude to the tournament organizer Gaudin! who supported all tournament participants and me personally, handled everything and did everything to make the tournament a great success :smile02:
P.P.S. Also many thanks to the authors of this tournament's templates, PlayHeroes_HP and Javdet
My personal IMHO about the templates:
1) Kite
+ the only General GO, large number of zones, you can come from anywhere, many development options both at the start of the game and during its course
- GO might be in a teleport, treasure zones can generate crookedly (but doesn't always decide)
2) Speed2
+ common GO, presence of a zone with all rare mines, minimal number of artifacts on respawns, Mage Guild 5 can be built if desired, with proper play there are plenty of fights with cheap troops and usually it doesn't end with just one final battle
- heroes specializing in level 4 destructive magic are too decisive
3) Speed1 M-U
+ double to the spot, presence of computers
- each has its own GO (one gets a pack of magic elementals, the other gets a horde of harpies)
4) Speed1 L-U
- Playing it takes 6+ hours at minimum, paths to computers generate even on impassable terrain (better to just play Jebus Cross or Mininosta)
5) Cross (tested little and mostly with unsuccessful results)
- high probability of re due to meeting, almost everything is decided by the main treasure zone (if the start is tight you simply won't reach it physically in time)